![]() Wind spells are little more effective against the flying form. Tifa can use her Unbridled Strength to level 3 and then use spells. When the Airbuster begins to fly, Barret's ranged attacks and thunder and wind spells can be used to damage it. Since Barret can use guns, he can stay out of the way of attacks the whole time, and can attack the Airbuster while it remains stationary firing its energy beam. When the Airbuster uses Tankbuster, the player can avoid it by maneuvering away from the beam's range to the sides of the catwalk, then resume onslaught until it is used again. The player should be on the lookout for the electrified mines and avoid them when the boss deploys them. Using Thunder or Aero spells, or the Elemental Materia in conjunction with Lightning Materia or Wind Materia in a weapon, can help a lot. Should one of the characters get stunned and targeted for Big Bomber, the player can use Barrier on them to mitigate damage and keep attacking the Airbuster until it staggers. If its fingers start glowing blue, it'll use Finger Beam blocking it will prevent the stun. Pay attention to the Airbuster attack patterns. The Airbuster drops the Titanium Bangle when defeated. ![]() Once the Airbuster has around 15% health left, it'll stay on melee range indefinitely and alternate between Finger Beam, Shoulder Beam and Big Bomber. Also, when in close range, it will unleash its flame attack. The player should still stay on the lookout for Tankbuster, as it will now track a target. Aside from Tankbuster and the flame attack, this phase goes like first phase.Īfter losing 2/3 of its HP, Airbuster takes to the air and becomes unreachable by melee attacks until it flies in range. Its short-range flame attack can also be deadly. It moves towards the entrance of the reactor, and uses a powerful attack called Tankbuster, firing a continuous straight beam of energy for heavy damage if it hits. When Airbuster has lost around 1/3 of its HP, it changes tactics. Airbuster is weak to Lightning and Wind elements, Lightning being best for staggering it. It uses various abilities, the most common being normal gunfire, as well two very dangerous attacks: Finger Beam and EM Depth Charge, both that can stun if any party member is stunned, Airbuster targets them with Big Bomber, which deals massive damage. The Airbuster is a threat to be reckoned with even when fought from two sides. The party is separated as the battle starts, with Cloud being alone on one side, and Barret and Tifa on the other. Sewer rats of Avalanche, pawns of Wutai! The people of Midgar will now see you for the cowards you are! Removing M-units has no effect on the boss's behavior, but nets the player some items instead. Removing the big bomber shells will reduce Airbuster's damage output and ammunition, and it uses its Big Bomber less often. Removing AI programming cores makes Airbuster shoot lightning beams from its hands less often, and the party gets stunned less by its electric attacks. Before the boss battle, the player can optionally visit the disposal room to collect the items they disposed of as spoils. ![]() The player finds key cards in the control rooms where they can choose which parts to dispose of. Hard Mode: A detached arb binds a target during Tankbuster, but will release if sustaining 1% of its total HP i damage or hit by an ability.īefore the boss battle the player could sabotage the mech's deployment by making sure some parts do not get installed in " Sentenced to Death". Hard Mode: A detached arm charges at a target. ![]() ![]() Hard Mode: Detached arms create a wall of electricity near the boss. Hard Mode: Detaches arms (Divide and Conquer) and reattaches them (Merge).Ĭharges a cannon for 3 seconds before releasing a beam of energy.Įlectrifies its fists and slams down up to 5 times. The attack can be stopped by hitting the opened lower half with two abilities or a Limit Break.įires machine gun at a target behind itself.ĭeploys grenades at a target behind itself.įires machine gun at a target behind itself, piercing through many targets if possible.ĭeploys 3 charges (or more in phase 2, which release electrified orbs that stun those who come into contact for 8 seconds. Opens its lower half and soon releases bombs. Shoots electric beams from its hands that stun for 8 seconds if not blocking. = Physical damage = Magical damage Attack It is pressured for 3 seconds after sustaining damage equaling 8% of its max HP.It is pressured for 5 seconds after sustaining damage equaling 10% of its max HP.It is pressured for 5 seconds after sustaining damage equaling 8% of its max HP.The attacks used depend on the boss's HP. ↑ 1.0 1.1 1.2 The arms can only be reduced to 1 HP they cannot be destroyed. ![]()
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